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Gaming the System

Deconstructing Video Games, Games Studies, and Virtual Worlds

David J. Gunkel

EPUB
ca. 18,99
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Indiana University Press img Link Publisher

Kinder- und Jugendbücher / Abenteuer, Spielgeschichten, Unterhaltung

Beschreibung

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

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Schlagwörter

John Searle, technological deployment, Media Studies, politics, Plato, game developers, political science, Alan Turing, colonialism, machine learning, Internet, Virtual Reality, John Locke, social robots, chatbot, click agree, Emmanuel Levinas, moral agent, non-player character, alterity, Theory, Jacques Derrida, cultural studies, Immanuel Kant, bots, cyberspace, information technology, American, post colonialism, onlife, actor-network-theory, Europe, Game Theory, America, Philosophy, Terms of Service agreements, frontier, MMO, computer-mediated communication, social interaction, Virtual Worlds, Slavoj Žižek, Rene Descartes, deconstructive criticism, ethics, critical theory, western, click "agree", EULA, World of Warcraft, otherness, deconstruction, philosophy, computer game, moral patient, philosophy of technology, Second Life, Video Games, Continental Philosophy, avatar, ToS, Luciano Floridi, Jean-Jacques Rousseau, MOO, MMORPG, method, Criticism, virtuality, new world, Martian Heidegger, social media, machine ethics, Game Studies, new media, nation states, instrumental theory of technology, structure, computer-generated experience, MUD, regulate, turing test, End User License Agreements, European, Digital Games, Thomas Hobbes, reconfigured