Handmade Pixels

Independent Video Games and the Quest for Authenticity

Jesper Juul

PDF
ca. 99,90
Amazon iTunes Thalia.de Weltbild.de Hugendubel Bücher.de ebook.de kobo Osiander Google Books Barnes&Noble bol.com Legimi yourbook.shop Kulturkaufhaus ebooks-center.de
* Affiliatelinks/Werbelinks
Hinweis: Affiliatelinks/Werbelinks
Links auf reinlesen.de sind sogenannte Affiliate-Links. Wenn du auf so einen Affiliate-Link klickst und über diesen Link einkaufst, bekommt reinlesen.de von dem betreffenden Online-Shop oder Anbieter eine Provision. Für dich verändert sich der Preis nicht.

The MIT Press img Link Publisher

Sozialwissenschaften, Recht, Wirtschaft / Sozialwissenschaften allgemein

Beschreibung

An investigation of independent video games-creative, personal, strange, and experimental-and their claims to handcrafted authenticity in a purely digital medium.Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or "e;indie,"e; video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium.Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games-creative, personal, strange, and experimental-became a historical movement that borrowed the term "e;independent"e; from film and music while finding its own kind of independence.Juul describes how the visual style of independent games signals their authenticity-often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of "e;walking simulator"e; games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images.

Weitere Titel in dieser Kategorie
Cover No One Left
Paul Morland
Cover Between Us
Wood Elizabeth Anne Wood
Cover Last Human Job
Allison J. Pugh
Cover Strong Women
Suzanne Wrack
Cover Presumption
Jones D. Marvin Jones
Cover Presumption
Jones D. Marvin Jones
Cover Happy Death Club
Naomi Westerman

Kundenbewertungen