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Keys to Play

Music as a Ludic Medium from Apollo to Nintendo

Roger Moseley

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University of California Press img Link Publisher

Geisteswissenschaften, Kunst, Musik / Musikgeschichte

Beschreibung

A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more.

How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
 

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Schlagwörter

music in video games, fantasy music, foundations of music, nintendo music, music criticism, music theory, music and games, gameplay music, mozart, music history, keyboards, super mario music, beethoven recursive feedback loop, music and media, musical play