img Leseprobe Leseprobe

Watch Me Play

Twitch and the Rise of Game Live Streaming

T. L. Taylor

EPUB
ca. 33,99
Amazon iTunes Thalia.de Weltbild.de Hugendubel Bücher.de ebook.de kobo Osiander Google Books Barnes&Noble bol.com Legimi yourbook.shop Kulturkaufhaus ebooks-center.de
* Affiliatelinks/Werbelinks
Hinweis: Affiliatelinks/Werbelinks
Links auf reinlesen.de sind sogenannte Affiliate-Links. Wenn du auf so einen Affiliate-Link klickst und über diesen Link einkaufst, bekommt reinlesen.de von dem betreffenden Online-Shop oder Anbieter eine Provision. Für dich verändert sich der Preis nicht.

Princeton University Press img Link Publisher

Sozialwissenschaften, Recht, Wirtschaft / Medien, Kommunikation

Beschreibung

A look at the revolution in game live streaming and esports broadcasting

Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences.

Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.

The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Weitere Titel von diesem Autor

Kundenbewertungen

Schlagwörter

Technology, Insider, Infrastructure, Machinima, Television, Emoticon, Governance, Popularity, Social media, Mainstream media, Advertising, Fandom, Twitter, Streaming media, Commercialization, Azubu, Skype, Creative work, Harassment, Justin.tv, Ownership, Career, Writing, SHOUTcast, Intellectual property, Adobe, Emote, Audience measurement, Everyday life, Facebook, Online game, Entertainment, Stickam, Competition, Let's Play (video gaming), Microsoft, Video production, Popular culture, Publication, Sexism, Online advertising, Gamergate controversy, Ustream, Audience, Cosplay, Participatory culture, Monetization, Role-playing, New media, Online chat, Podcast, Reddit, Video game console, Tarleton Gillespie, Blog, Virtual world, Engineering, Guideline, Racism, YouTube, ESPN, Twitch.tv, Community management, Website, Marketing, Webcam, Video game developer, Intel, Consideration, Early adopter