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The Realm of the Gateway

New Aegypt

JOHN GRIFFIN

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Kinder- und Jugendbücher / Abenteuer, Spielgeschichten, Unterhaltung

Beschreibung

2,000 years ago, the continent of Atlantis was destroyed and her people were transported to a strange, new world, the world of Uylande. Scattered

to the winds these refugees sought to rebuild, to forge a new life in this new world. This supplement tells of the struggles of one such group of survivors, a group that forged a new home they called New Aegypt. A home that was taken from them by the mutants known as the Anub. Now New Aegypt is ruled by the Anub Empire.


• New Aegypt, a mighty empire built along the Ashut River, a fertile land surrounded by a harsh and unforgiving desert.

• In the heart of the desert lies the Sea of Glass, a mysterious sea made of fluid glass, home to even stranger creatures.

• The land is described in detail, with descriptions for the civilizations of the major races as well as the major cities and communities for the different

races.

• New classes and races.

• Introducing one new racial class and two new advanced professions geared towards adventures in New Aegypt.

• New animals, monsters and creatures, including templates to modify existing creatures into something new.

• Environmental hazards; the dreaded sandstorm!


New Aegypt is a supplement for The Realm of the Gateway: The Death

Zone. The core rules are required for play. The Mutant's Guide to the

Death Zone is not required but recommended.

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Griffin Games, Role-playing, rpg, games, gateway, science fiction, fantasy, Realm, science fantasy, roleplaying, magic