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The Realm of the Gateway Advanced Character Options Book Two

Advanced Characters

John Griffin

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Kinder- und Jugendbücher / Abenteuer, Spielgeschichten, Unterhaltung

Beschreibung

The Realm of the Gateway series incorporates a wide range of genres, from high fantasy in the Magic Realm to science fantasy in the Science Realm,

with a bit of chaos brought in from the Death Zone. These core books provide information for creating and playing a range of different character types

and professions. The Advanced Character Guides introduces new options for creating beginning characters and options for creating a wide range of

options for advanced characters.


Book Two: Advanced Characters gives players and Game Masters new options for developing characters as they advance through play. These optional rules include new Epic Skills, granting characters new abilities not tied to a profession, and new Advanced Professions, allowing characters to develop in new and unique ways. These rules are designed to be fully modular, allowing players and Gamemasters alike to take as much or as little from the advanced professions to create a truly epic character.


  • 45 Epic Skills, from animal companions to wild magic. Most epic skills are useful in any realm.
  • More than 90 Advanced Professions, from the Agile Warrior to the Zen Marksman.
  • There are Advanced Professions for each realm, and many are compatible for any realm.
  • Hundreds of new abilities, powers, psionic abilities, and spells.
  • Introducing animal companions, blip assistants and imaginary friends. Immortal companions for characters in any realm.
  • 24 new creatures, including companions, drones, golems and extraplanar creatures.
  • New magic items including new advanced alchemical materials, divine items, golems and new intelligent items.

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Schlagwörter

Realm, Role-playing, games, rpg, fantasy, Griffin Games, gateway, science fantasy, roleplaying, science fiction, magic