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How to Solve It

A New Aspect of Mathematical Method

G. Polya

EPUB
ca. 20,99
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Princeton University Press img Link Publisher

Naturwissenschaften, Medizin, Informatik, Technik / Mathematik

Beschreibung

The bestselling book that has helped millions of readers solve any problem

A must-have guide by eminent mathematician G. Polya, How to Solve It shows anyone in any field how to think straight. In lucid and appealing prose, Polya reveals how the mathematical method of demonstrating a proof or finding an unknown can help you attack any problem that can be reasoned out—from building a bridge to winning a game of anagrams. How to Solve It includes a heuristic dictionary with dozens of entries on how to make problems more manageable—from analogy and induction to the heuristic method of starting with a goal and working backward to something you already know.

This disarmingly elementary book explains how to harness curiosity in the classroom, bring the inventive faculties of students into play, and experience the triumph of discovery. But it’s not just for the classroom. Generations of readers from all walks of life have relished Polya’s brilliantly deft instructions on stripping away irrelevancies and going straight to the heart of a problem.

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Schlagwörter

Right triangle, Cartesian coordinate system, Hypothesis, Lecture, Approximation, Premises, Classroom, Special case, Mathematical problem, Vowel, Diagonal, Trapezoid, Hypotenuse, Uncertainty, Mathematical notation, Pythagorean theorem, Shame, Quantity, Summation, Inventor's paradox, Determination, Equation, Teacher, Suggestion, Euclidean geometry, Pedant, Mathematics, Calculation, Solid geometry, Illustration, Philosopher, Conjecture, Geometry, Arithmetic progression, Disadvantage, Syllogism, Fundamental theorem, Parallelogram, Analytic geometry, Euclid's Elements, Reason, Textbook, Result, Mental operations, Reductio ad absurdum, Direct proof, Principal part, Plausible reasoning, Heuristic argument, Certainty, Printing, Frustum, Theorem, Length, Mathematical induction, Notation, Theory, Thought, Rectangle, Cuboid, Mathematician, Primitive notion, Observation, Principle, Tetrahedron, Computation, Heuristic, Formal proof, Analogy, Logic