Ethnography and Virtual Worlds

A Handbook of Method

Bonnie Nardi, T. L. Taylor, Tom Boellstorff, et al.

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Princeton University Press img Link Publisher

Geisteswissenschaften, Kunst, Musik / Pädagogik

Beschreibung

A practical guide to the ethnographic study of online cultures, and beyond

Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results.

  • Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame
  • Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft
  • Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues
  • Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results
  • Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography




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Schlagwörter

Screenshot, Understanding, Suggestion, Social science, Intersubjectivity, Participant, Notation, Institutional review board, Sociology, Anonymity, Subjectivity, Grand theory, Human–computer interaction, Requirement, Second Life, Qualitative research, Technology and society, Participant observation, Publication, Social theory, Quantitative research, Experiment, Writing, Social networking service, Online and offline, Theory, Human subject research, Explanation, Franz Boas, Ethnomethodology, Norm (social), Online game, Machinima, Processing (programming language), Instance (computer science), Learning, Affordance, Online interview, Actor–network theory, Narrative, Culture, Literature review, Methodology, Finding, Instant messaging, Fan convention, Blog, Activity theory, Handbook, Word processor, Science, Ethnography, Role-playing, Online community, Skype, Virtual world, Consideration, Anthropologist, Interaction, Technology, Database, Website, Anecdote, Field research, Email, Internet forum, Literature, Lifeworld, Monograph, Everyday life