img Leseprobe Leseprobe

Understanding Games and Game Cultures

Hugh Davies, Larissa Hjorth, Ingrid Richardson

PDF
ca. 52,99
Amazon iTunes Thalia.de Weltbild.de Hugendubel Bücher.de ebook.de kobo Osiander Google Books Barnes&Noble bol.com Legimi yourbook.shop Kulturkaufhaus ebooks-center.de
* Affiliatelinks/Werbelinks
Hinweis: Affiliatelinks/Werbelinks
Links auf reinlesen.de sind sogenannte Affiliate-Links. Wenn du auf so einen Affiliate-Link klickst und über diesen Link einkaufst, bekommt reinlesen.de von dem betreffenden Online-Shop oder Anbieter eine Provision. Für dich verändert sich der Preis nicht.

SAGE Publications img Link Publisher

Geisteswissenschaften, Kunst, Musik / Sprach- und Literaturwissenschaft

Beschreibung

Digital games are one of the most significant media interfaces of contemporary life. 

Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? 

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

    Weitere Titel in dieser Kategorie
    Cover Facet Analysis
    Vanda Broughton
    Cover Fachübersetzen
    Michaela Chiaki Ripplinger
    Cover Securing the Prize
    Randall Fowler
    Cover Write to Think
    Alison Jones
    Cover A Winter Dictionary
    Paul Anthony Jones
    Cover Digital Humanities
    Sally Chambers
    Cover Gobsmacked!
    Ben Yagoda

    Kundenbewertungen

    Schlagwörter

    Digital games, Game art, Mobile games, Game studies, Video Gaming Culture, Understanding games, Augmented reality games, Game Culture, Game industries