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Advances in Usability, User Experience, Wearable and Assistive Technology

Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA

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Springer International Publishing img Link Publisher

Naturwissenschaften, Medizin, Informatik, Technik / Sonstiges

Beschreibung

This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology,  the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

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Schlagwörter

Decision making in virtual environments, Attention in virtual environments, Games for inclusion, AHFE 2020 Proceedings, Accessible Wearable Device, Design of persuasive games, Passenger interface design, Improving driver experience, Usability of Augmented Reality Devices, Multisensorial design, Engaging User Experience, Eye tracking devices, User-centered Design Strategies, Virtual reality in military education, Wearable digital assistance, Evaluation of educational applications, Human-systems Integration, User-centered Mobile App Design, Customer co-creation