img Leseprobe Leseprobe

Exploring Minecraft

Ethnographies of Play and Creativity

Hugh Davies, William Balmford, Ingrid Richardson, et al.

ca. 96,29
Amazon iTunes Hugendubel Bü kobo Osiander Google Books Barnes&Noble Legimi
* Affiliatelinks/Werbelinks
Hinweis: Affiliatelinks/Werbelinks
Links auf sind sogenannte Affiliate-Links. Wenn du auf so einen Affiliate-Link klickst und über diesen Link einkaufst, bekommt von dem betreffenden Online-Shop oder Anbieter eine Provision. Für dich verändert sich der Preis nicht.

Springer International Publishing img Link Publisher

Sozialwissenschaften, Recht, Wirtschaft / Sonstiges


This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.

Weitere Titel zum gleichen Preis
Cover Fractured Scenes
François Mouillot
Cover Sporty Girls
Sheryl Clark
Cover In Search of Lost Futures
Magdalena Kazubowski-Houston
Cover Ludics
Vassiliki Rapti
Cover Feminist Vigilance
Victoria L. Bergvall



Minecraft, Games and creativity, Digital creativity, Formal and informal learning, Game studies, Gaming and education, Australia and mobile gaming, Digital media and education