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Mean Field Game and its Applications in Wireless Networks

Reginald A. Banez, Zhu Han, Lixin Li, et al.

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Springer International Publishing img Link Publisher

Naturwissenschaften, Medizin, Informatik, Technik / Datenkommunikation, Netzwerke

Beschreibung

This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well.

Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. 

This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.

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Schlagwörter

cooperative MFTG, mean field Stackelberg game, belief and opinion evolution, UAV networks, user behavior modeling, non-cooperative MFTG, Wireless Networks, Game Theory, Device-to-Device Communications, computation offloading, direct method MFTG, Mean field games, multi-access edge computing networks, social networks, mean-field-type games, social evolution dataset, Ultra-Dense Networks, numerical MFG, 5G/6G Networks, multiple-population MFG