Tactile Display for Virtual 3D Shape Rendering
Umberto Cugini, Alessandro Mansutti, Mario Covarrubias Rodriguez, et al.
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Naturwissenschaften, Medizin, Informatik, Technik / Maschinenbau, Fertigungstechnik
This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development. This system offers important advantages, including potential cost and time savings, compared with the standard product design process in which digital 3D models and physical prototypes are often repeatedly modified until an optimal design is achieved. The system consists of a tactile display that is able to represent, within a real environment, the shape of a product. Designers can explore the rendered surface by touching curves lying on the product shape, selecting those curves that can be considered style features and evaluating their aesthetic quality. In order to physically represent these selected curves, a flexible surface is modeled by means of servo-actuated modules controlling a physical deforming strip. The tactile display is designed so as to be portable, low cost, modular, and high performing in terms of the types of shape that it can represent.
Augmented Reality, Product Design Process, Shape Rendering, Touch-based Perception, Haptics Devices, Tactile Interface, Indirect Actuation System, Direct actuation System, Tactile Display, Virtual Prototyping