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Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

Tareq Z. Ahram (Hrsg.)

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ca. 149,79
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Springer International Publishing img Link Publisher

Naturwissenschaften, Medizin, Informatik, Technik / Sonstiges

Beschreibung

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 inOrlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

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Schlagwörter

Ergonomic Design of Smart Devices, Wearable Robotic Arm, Smart Posture Trainers, Performance of Motion Capture Systems, Wearable Devices for Blind People, AHFE 2018 Proceedings, Human Activity Recognition, Universal Design for Wearables, Enabling Touch-Based Communication, Wearable Eye-tracking Glasses, Sensors for Emotions Recognition, Wearable Devices for Body Posture, Eye Movement Detection Algorithm, Support Systems Reducing Physical Stress, Acceptance of Support Systems, Wearable Interfaces, Tactile Communication Systems