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Video Game Influences on Aggression, Cognition, and Attention

Christopher J. Ferguson (Hrsg.)

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ca. 96,29
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Springer International Publishing img Link Publisher

Geisteswissenschaften, Kunst, Musik / Theoretische Psychologie

Beschreibung

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis.  Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions.

 

Key questions addressed include:

·         Do violent video games promote violence?

·         Does video game addiction exist?

·         Should parents limit children’s use of interactive media?

·         Do action video games promote visual attention?

·         Does sexist content in video games promote misogyny in real life?

·         Can video games slow the progress of dementia?

·         Are video games socially isolating?


Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

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Schlagwörter

Social isolation and video games, Brain training and video games, Aggression and video games, DSM-5 and video games, Misogyny and video games, Cognition and video games, Learning, academics, and video games, Attention and video games, Brain games and videos, Video game and violence, Mental health and video games, Sexism and video games, Social skills and video games, Gamergate and video, Alzheimer’s Disease and video games, Internet Game Disorder and videos, Addiction and video games, Infant interactive screen time, Dementia and video games, Visuospatial cognition and video games