img Leseprobe Leseprobe

The importance of Virtual Reality in "Ready Player One" by Ernest Cline and its Movie Adaptation

Nicole Piontek

PDF
13,99
Amazon iTunes Thalia.de Weltbild.de Hugendubel Bücher.de ebook.de kobo Osiander Google Books Barnes&Noble bol.com Legimi yourbook.shop Kulturkaufhaus ebooks-center.de
* Affiliatelinks/Werbelinks
Hinweis: Affiliatelinks/Werbelinks
Links auf reinlesen.de sind sogenannte Affiliate-Links. Wenn du auf so einen Affiliate-Link klickst und über diesen Link einkaufst, bekommt reinlesen.de von dem betreffenden Online-Shop oder Anbieter eine Provision. Für dich verändert sich der Preis nicht.

GRIN Verlag img Link Publisher

Geisteswissenschaften, Kunst, Musik / Englische Sprachwissenschaft / Literaturwissenschaft

Beschreibung

Seminar paper from the year 2021 in the subject American Studies - Literature, grade: 1,7, University of Bonn (Institut für Anglistik, Amerikanistik und Keltologie), course: Anglophone Media and Popular Cultures, language: English, abstract: This paper aims at pointing out the difference of the importance of the OASIS in Ernest Cline’s "Ready Player One" and its movie adaptation. In both versions of the story the OASIS plays a prominent role. Nevertheless, the novel offers a more profound representation of the virtual world which results in a different portrayal of the novel’s characters and their relationship with others and the world as a whole. In how far does the representation of the virtual world and its technological attributes differ? Where does the movie make cuts and what focus does each version choose?

Kundenbewertungen

Schlagwörter

virtual reality, Ernest Cline