VR, Simulations and Serious Games for Education

Wouter van Joolingen (Hrsg.), Zachary Walker (Hrsg.), Yiyu Cai (Hrsg.)

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ca. 118,99
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Springer Singapore img Link Publisher

Naturwissenschaften, Medizin, Informatik, Technik / Allgemeines, Lexika

Beschreibung

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.  The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

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Schlagwörter

Virtual Reality in Education, Educational Simulations, Interactive Media, Augmented Reality, Virtual Training, Learning System Dynamics, Game Design, Autism Education, Special Needs Education, Biology Education, Educational Games, Vehicle Behaviours Simulation