Japan, 1941
John E. Moser
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The University of North Carolina Press
Geisteswissenschaften, Kunst, Musik / Geschichte
Beschreibung
Set in Japan during the early years of World War II, this game helps students understand the political and strategic reasons behind Japan's decision to enter the war. Taking on the roles of leading figures in Tokyoarmy or navy officers, bureaucrats, and members of the Imperial Courtstudents are thrust into the middle of Japan's strategic dilemma. Drawing on important works from Japan's past, players must advise the emperor on how to proceed. Will they call for a "e;strike south"e; to seize the natural resources of Southeast Asiaeven at the risk of war with Great Britain and the United States? Or will they seek an understanding with those nationseven if it means giving up the ideal of a Pan-Asian partnership?