Scanline Rendering

Exploring Visual Realism Through Scanline Rendering Techniques

Fouad Sabry

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Naturwissenschaften, Medizin, Informatik, Technik / Informatik, EDV

Beschreibung

What is Scanline Rendering


Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is advanced down the picture.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Scanline rendering


Chapter 2: Painter's algorithm


Chapter 3: Rasterisation


Chapter 4: Texture mapping


Chapter 5: Z-buffering


Chapter 6: Graphics pipeline


Chapter 7: Clipping (computer graphics)


Chapter 8: Hidden-surface determination


Chapter 9: Shader


Chapter 10: Shadow volume


(II) Answering the public top questions about scanline rendering.


(III) Real world examples for the usage of scanline rendering in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Scanline Rendering.

Kundenbewertungen

Schlagwörter

Painter's algorithm, Rasterisation, Scanline rendering, Z-buffering, Graphics pipeline, Clipping (computer graphics), Texture mapping