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Autodesk Maya 2020

A Comprehensive Guide, 12th Edition

Prof. Sham Tickoo

EPUB
ca. 59,99
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CADCIM Technologies img Link Publisher

Naturwissenschaften, Medizin, Informatik, Technik / Informatik, EDV

Beschreibung

<p><b>Autodesk Maya 2020</b> is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of <i>Maya 2020</i> have made the job of design visualization specialists a lot easier.<br><b>Autodesk Maya 2020: A Comprehensive Guide</b> book covers all features of <i>Autodesk Maya 2020</i> software in a simple, lucid, and comprehensive manner. It will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. In this edition, new tools and enhancements in modeling, animation, rigging as well as performance improvements in bifrost are covered. Additionally, the newly introduced Mash module, which is used for creating motion graphics, is also covered in the book.</p><h3>Salient Features:</h3><ul><li>Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2020.</li><li>The first page of every chapter summarizes the topics that are covered in it.</li><li>Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts &amp; commands.</li><li>Real-world 3D models and examples focusing on industry experience.</li><li>Step-by-step instructions that guide the user through the learning process.</li><li>Additional information is provided throughout the book in the form of tips and notes.</li><li>Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.</li></ul><h3>Table of Contents<br></h3><p>Chapter 1: Exploring Maya Interface<br>Chapter 2: Polygon Modeling<br>Chapter 3: NURBS Curves and Surfaces<br>Chapter 4: NURBS Modeling<br>Chapter 5: UV Mapping<br>Chapter 6: Shading and Texturing<br>Chapter 7: Lighting<br>Chapter 8: Animation<br>Chapter 9: Rigging, Constraints, and Deformers<br>Chapter 10: Paint Effects<br>Chapter 11: Rendering<br>Chapter 12: Particle System<br>Chapter 13: Introduction to nParticles<br>Chapter 14: Fluids<br>Chapter 15: nHair<br>Chapter 16: Bifrost<br>Chapter 17: Bullet Physics and Motion Graphics<br>Index<br></p>

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Schlagwörter

Maya book, Texturing, Modeling, MASH, nParticles, Arnold Renderer, Bifrost, nHair, Animation, Maya, Autodesk Maya, Lighting, Fur, Bullet Physics