Design Beyond Devices
Cheryl Platz
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Naturwissenschaften, Medizin, Informatik, Technik / Informatik, EDV
Beschreibung
Your customer has five senses and a small universe of devices. Why aren't you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer's humanity drive the experience—not a specific device or input type. Learn the techniques you'll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.
Kundenbewertungen
informational notification, incidental feedback, hand gesture, gestural design, bias spiral, automated speech recognition, digitally-dominant mixed reality, information density, input/output mismatch, heads-up notifications, interruption matrix, haptic output, digital assistant, gaze detection, capacitive touchscreens, involuntary transition, inline content, facial detection, haptic input, augmentative and alternative communication, kinetic input and gestures, interaction cliff, gesture controller, extended reality, information triage, for notifications, keyboard shortcut, open-air gesture, user interface design, gaze tracking, intangible interaction, biometric input, opti-pessimism, virtual assistant, device arbitration, device relationships, kinetic input, Interaction design, delivery notification, adaptive microinteraction, bidirectional haptics, ableism, critical notification, ASR, algorithmic bias, device transitions, inclusive design, gesture tracking, connection error message, emergent bias, communication modalities, IR sensor, design against bias, infrared sensor, depth sensing, bidirectional haptic, mixed reality, input transition, sample utterance, motion controller, design questioning, experience design, kinetic output, AAC, grammar-based speech recognition, website design, facial recognition, multimodal quadrant, contextual awareness, UX, law enforcement bias, haptic communication modality, system swim lane, activity model, simultaneous multimodality, interaction model, language of devices, gestural input, anti-neutraliity, kinetic communication modality, IxD, confirmation notification, electrotactile feedback, user experience, flow diagrams, human-to-device relationships, bodystorming, cross-device notification, attenuation theory, immersive displays implicit actions, algorithmic transparency, UI, triple flows, input option