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Research on e-Learning and ICT in Education

Technological, Pedagogical and Instructional Perspectives

Tassos Anastasios Mikropoulos (Hrsg.)

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Springer International Publishing img Link Publisher

Geisteswissenschaften, Kunst, Musik / Schulpädagogik, Didaktik, Methodik

Beschreibung

This book is an essential text for researchers and academics seeking the most comprehensive and up-to-date coverage of all aspects of e-learning and ICT in education, providing expanded peer-reviewed content from research presented at the 10th Panhellenic Conference on ICT in Education. The volume includes papers covering technical, pedagogical, organizational, instructional, as well as policy aspects of ICT in Education and e-Learning, and emphasizes applied research relevant to the educational realities in schools, colleges, universities and informal learning organizations. Research on e-Learning and ICT in Education is a valuable resource for education professionals interested in keeping up with current trends, perspectives, and approaches determining e-Learning and ICT integration in practice, including learning and teaching, curriculum and instructional design, learning media and environments, teacher education and professional development.

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Schlagwörter

Creativity and ICT, Emerging learning environments, ICT as a means for promoting 21st century skills, Environmental and math education, Collaborative design of digital books, Physical and virtual manipulatives in physics, Computer-based concept mapping, WeAreEurope game for EU citizenship education, Mobile game design and physical activity, Teachers' perceptions of pedagogical and content knowledge, Educational games, Digital technologies and pedagogy, Augmented reality games for environmental education, Ensemble-based approaches for predicting students' performance, Cognitive and affective states of groups of co-learners, Virtual environments for vocational training, Virtual laboratory environments, Educational impact of Minecraft, Teachers' perceptions of technological knowledge, Mobile games in computer science education